new water and less stuck worms

New water is in in the Hyperion III and Amalthea IV maps, has much better reaction to the player. Still needs some tweaks but getting there. The stuck worm issue has also been addressed, it’s happening a lot less but there is still a ‘devil worm’ that might spawn and attack non stop, which might be a different issue. I’m going to spend the next few days in some level design for Charon IX and Hyperion III.

saturday updates!

Submitted a few fixes, mainly an update to a song (debatable whether it’s an update or not), fixed the missing reverb on the reload sound and updated the “Playtest Info” menu to be the “Early Access” menu. Removed the “Coming Soon” menu because it became redundant.

Currently working on the main task of turning the character to be customizable into head, torso, arms, legs, hands and feet which is part of the main task of having the UI be completely overhauled with new options. During this long task I will also be spending a few days a week making new levels and adding more randomization options and variety to the maps.